Adobe Illustrator requires a subscription to Creative Cloud to download and use. You can sign up for a free trial at adobe. com or you can use Inkscape, which is a free alternative to Adobe Illustrator.

Click File in the menu bar at the top. Click New. Type a name for the project next to “Name:” Click Ok.

Click File in the menu bar at the top. Click New. Type a name for the project next to “Name:” Click Ok.

Click File in the menu bar at the top of the page. Click Place. Select the image you want to place. Click Place.

Click Object. Click Live Trace. Click Tracing Options.

In Color mode, you can use the box next to “Max Color” to select the maximum number of colors the image will create. Ideally, the image shouldn’t have more than 2 or 3 colors.

If the edges of the image still don’t quite match the original, you can try decreasing the options for “Path Fitting”, “Minimum Area”, and “Corner Angles. "

Click Object in the menu at the top. Click Live Trace Click Expand.

Click File in the menu bar at the top. Click Save As. Type a name for the image next to “File Name”. Use the drop-down menu next to “Save as Type” to select SVG. Click Save Click Ok.

You can download Inkscape for free here.

Click File. Click Import Select the image you want to convert into SVG. Click Open.

Click Path. Click Trace Bitmap.

Edge Cutoff: This option uses the shade of a pixel to determine if it should be traced as part of the shape. Use the threshold box next to this option to increase the threshold to include more shades. The image output will be in black and white. Edge Detection: This option uses the brightness of the pixels to determine if they should be part of the shape. Use the threshold box next to this option to increase the threshold to include more brighter shades in the image. The image output will be in black and white. Color quantization: This option uses colors to determine the shape. Use the number of colors option to specify how many colors should be included in the shape. The output will be a black and white image. Brightness Steps: This option produces multiple shapes based on the brightness of the pixels. Colors: This option produces multiple shapes based on color. Greyscale: This option is similar to color, but outputs shapes in shades of grey instead of color.

Suppress Speckles: Check this option to ignore small spots in the image. Use the box next to “Size” to specify the size in pixels of the spots that should be ignored. Smooth Corners: Check this option to smooth out sharp corners. Use the box next to “Threshold” to specify how sharp the corners that are to be smoothed out should be. Optimize Paths: Check this option to produce a shape using the smallest amount of bezier curves possible.

Suppress Speckles: Check this option to ignore small spots in the image. Use the box next to “Size” to specify the size in pixels of the spots that should be ignored. Smooth Corners: Check this option to smooth out sharp corners. Use the box next to “Threshold” to specify how sharp the corners that are to be smoothed out should be. Optimize Paths: Check this option to produce a shape using the smallest amount of bezier curves possible.

At this point, you may notice the traced object doesn’t look quite right. If so, just delete it and adjust the Trace Bitmap settings to create a new object.

Click File in the menu bar at the top. Click Save As. Type a name for the image next to “File Name”. Click Save.

Blender 3D is a free 3D animation and editing suite. You can download Blender 3D from blender. org

Click View in the upper-left corner of the 3D viewport. Click Viewpoint. Click Top.

Click View in the upper-left corner of the 3D viewport. Click Viewpoint. Click Top.

Click File in the menu bar at the top. Click Import. Click Scalable Vector Graphic (. svg). Select the SVG file you want to import. Click Import SVG in the lower-left corner.

You can also press G on your keyboard and drag your mouse to move an object.

You can also press S on your keyboard and drag the mouse to change the size of an object. You may need to move the object back to the center when you are finished.

Click and drag a box around the SVG to select it.

Click Convert to. Click Mesh from Curve/Meta/Surf/Text.

Click View at the top of the 3D viewport. Click Viewport. Click Front, Back, Right or Left.

Click View at the top of the 3D viewport. Click Viewport. Click Front, Back, Right or Left.

Click View at the top of the 3D viewport. Click Viewport. Click Front, Back, Right or Left.

Click Mesh at the top of the 3D viewport. Click Extrude. Click Extrude faces. Drag the mouse to the desired height.

Click Mesh at the top of the 3D viewport. Click Extrude. Click Extrude faces. Drag the mouse to the desired height.

Base color: Click the colored box next to Base color and then use the color wheel under the “RGB” tab to select the base color of the object. Metallic: Use the slider bar next to “Metallic” to adjust the reflective (mirror) properties of the object. Specular: Use the slider bar next to “Specular” to adjust how intense the reflective properties of the object are. Roughness: Use the slider bar next to “Roughness” to adjust how rough or smooth the reflective properties of the object are.

Click File. Click Save As. Type a name for the blender file in the field at the bottom of the window. Click Save As.