If the layer is locked, as it usually is on JPG and PNG images, click the Lock icon to unlock it. Alternatively, drag the layer onto the New Layer icon to create a duplicate, editable layer. The Warp tool does not work on the background.
To keep your work more manageable, consider making a new layer from your selection (Ctrl+J). Note: If you select nothing, everything in the layer warps by default.
At this point, you can start warping the image. Click here or scroll down to the section below to learn how to warp.
With the Transform tool active, you can also just right click on the selection and select “Warp” to get the same effect.
You can click any of the control points (the dots highlighted on the edge of the grid), one of the intersections of the grid lines, or an area inside the grid — any will work.
Change Warp Orientation: The button looks like a curved grid next to a down arrow and a right arrow. This turns the warped section between vertical and horizontal orientations. [4] X Research source Change Reference Point: The button looks like a black square surrounded by a border of white squares. Define Warp Numerically: Enter numbers in the Bend X and Y boxes to set precisely how much to warp the image.
Simply hit the ↵ Enter key (⏎ Return on Macs). Click the check mark button in the Options bar. To cancel your work, press Esc or click the cancel button next to the check mark button.
Create a layer with the image you want to warp. Make sure the layer is selected in the Layers panel. Select Edit > Puppet Warp from the menu bar.
Because of the way the pins work, it’s usually a good idea to put a few pins in crucial locations on the image you want to warp. For instance, if you’re using the Puppet Warp tool to move the position of someone’s arm, you might put a pin on her hand, another on her elbow, and a third on her shoulder. This way, when you move any of the three, the rest of the arm won’t deform by much.
With a point selected, you can use the arrow keys to make very minor adjustments. Note that you can ⇧ Shift+click to select multiple points at once.
Mode: Adjusts how drastic the changes you make are. “Distort” makes your image especially elastic while “Rigid” makes your changes more minor. [5] X Research source Expansion: Allows you to expand or contract the outer edge of the mess formed by your pins. Density: Allows you to change the spacing of mesh points. More points gives you greater precision, but can tax your computer. Fewer points make your changes quicker but less precise.
As noted above, Esc or the cancel button in the Options bar will undo your work.